For our groups final project, we are presenting on the evolution of the Jackbox Party Packs. It is fascinating to see the mechanical differences driving these large-group party games and exactly what goes into developing a game that supports large player counts. We’ve found that each party pack consists of games that have similar designContinue reading “8: Final Project”
Author Archives: djgonzales96
7: GPS Game
The Friday session included three different Jackbox games, each with their own unique set of mechanics that allowed a large group of us to play them together remotely. The session was a ton of fun and by looking further at these Jackbox games, we can gain some insight as to how these large party gamesContinue reading “7: GPS Game”
6: Completing the Prototype
As the development for the Beta of Bubble Blitz came to a close, I couldn’t help but be extremely proud of what we have made. It’s not super complex and it’s definitely not anything unique but starting from nothing and building it from scratch was an incredible experience. The game is a simple concept ofContinue reading “6: Completing the Prototype”
5: Developing our First Playable Prototype
Game: Coral CatastropheProgrammer: Devin GonzalesArtist: Daniel Balducci At the end of the day, the only way to understand game development is to begin development of your own. Acting as our programmer and paired with an artist, we were prepared to build our own small endless-runner title in Unity. We wanted something replayable, fun, simple andContinue reading “5: Developing our First Playable Prototype”
4: Video Game Lab
Challenge is an interesting design approach that many developers struggle to flesh out in a way that betters their projects. In this post we’ll be diving into two games that nail the challenge aesthetic and compare how it benefits both titles in a similarly beneficial way. The first title we’ll look at is Super PuzzleContinue reading “4: Video Game Lab”
3: Prototyping
Core Mechanics: Hand Management, Race, Grid Movement, Interrupts, Rock-Paper-Scissors Our prototype began with a very humble concept. Two players start the game with their playing pieces on the opposite side of a 8×8 square board. Both players begin by drawing 1 card and the player with the highest card goes first. They use a filteredContinue reading “3: Prototyping”
2: Session Report
Games Played:1. Jenga https://boardgamegeek.com/boardgame/2452/jenga2. FLUXX https://boardgamegeek.com/boardgame/258/fluxx Another great introductory step into analyzing game development begins with one of the most fundamental types of games we can look at, boardgames. Our group played a couple games during this lab but the most entertaining and interesting by far was FLUXX. FLUXX began for our group as aContinue reading “2: Session Report”
1: Root Beer Research
Before we can understand game development, it helps if we look at some examples of quality titles. Today we’ll be looking at the classic arcade title known as Root Beer Tapper. My experience with Root Beer Tapper was pretty fun for the most part. The beginning can be a struggle, arcade mechanics aren’t all the straight-forwardContinue reading “1: Root Beer Research”