5: Developing our First Playable Prototype

Game: Coral CatastropheProgrammer: Devin GonzalesArtist: Daniel Balducci At the end of the day, the only way to understand game development is to begin development of your own. Acting as our programmer and paired with an artist, we were prepared to build our own small endless-runner title in Unity. We wanted something replayable, fun, simple andContinue reading “5: Developing our First Playable Prototype”

2: Session Report

Games Played:1. Jenga https://boardgamegeek.com/boardgame/2452/jenga2. FLUXX https://boardgamegeek.com/boardgame/258/fluxx Another great introductory step into analyzing game development begins with one of the most fundamental types of games we can look at, boardgames. Our group played a couple games during this lab but the most entertaining and interesting by far was FLUXX. FLUXX began for our group as aContinue reading “2: Session Report”

1: Root Beer Research

Before we can understand game development, it helps if we look at some examples of quality titles. Today we’ll be looking at the classic arcade title known as Root Beer Tapper. My experience with Root Beer Tapper was pretty fun for the most part. The beginning can be a struggle, arcade mechanics aren’t all the straight-forwardContinue reading “1: Root Beer Research”

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