As the development for the Beta of Bubble Blitz came to a close, I couldn’t help but be extremely proud of what we have made. It’s not super complex and it’s definitely not anything unique but starting from nothing and building it from scratch was an incredible experience.

The game is a simple concept of clicking (or using spacebar) to swim upwards and avoiding the coral obstacles. Landing inbetween the corals earns the player points! Swimming the furthest you can will see you earning a competitive high score that you can challenge your friends to beat. It is a simple premise that we developed from a humble beginning.
Coming out of the alpha, one of our primary focuses was the presentation of the game. We had mechanics in place but wanted to make the experience a more welcoming and interactive experience. SFX added for swimming, scoring and death definitely help add to the game. The additional artwork with the seaweed and the sea floor also definitely help add color to the scene! Parallaxing bugs for the other objects have been squashed and now bubbles finally behave like, well, kind of real bubbles. Thanks to the help of play testers, we were also able to fix some oversights by us such as adding a ceiling that prevents the player from swimming out of bounds. All in all we made a lot of progress from the alpha but there was also a lot more we would like to put in the future.
Unfortunately we had to cut the enemy AI shark due to time constraints but I would definitely like to put time into implementing the shark in the future. I also would’ve really liked to see some background music in our game but the music I had in mind is licensed by Disney, so we figured it best to leave that out for the beta release. In the future, we would hope to add these features and also add alternate scoring modes such as distance instead of points in preparation for a 1.0 release!